

It’s just a shame that the game only gives that to you in spurts, rather than all the time. It’s especially noticeable because the game features sections where you’re moving via vehicle, and when that happens everything suddenly feels a lot more natural. You’re not quite fighting with the controls, but it never feels very smooth. While I’m not saying that every game needs to move at Sonic-level speed to be enjoyable, there should at least be the feeling of fast movement when your onscreen character is running, and that doesn’t happen here. For starters, it moves a lot more slowly than most platformers. Unfortunately, Paper Monsters Recut also doesn’t measure up in the gameplay department, and this is a bit more of a problem. It doesn’t quite pop off the screen like some of those other games, but at the same time, expecting Tearaway or SM3DW-level graphics from an indie game seems like a somewhat unfair demand.
#PAPER MONSTERS GAMES FULL#
Much like Tearaway (which, admittedly, is also a lot prettier), Paper Monsters Recut is set in a gorgeous papercraft world, one full of enemies and environments alike that look like they were lovingly cut and pasted by hand. It may not compare with, say, Super Mario 3D World, but it still has oodles and oodles of charm. The good news for mobile gaming - and for anyone interested in Paper Monsters Recut, for that matter - is that graphically the game stands up pretty well. After all, it’s making the jump from the App Store to the Wii U, which means that you don’t have to stretch much to make a comparison between the two.

If ever there was a game that perfectly illustrated where mobile gaming is in relation to consoles, Paper Monsters Recut would be it.
